Chris: Welcome to a Special Indie Week 12 where I’m joined by lead developers Phil Muwanga and Lee Blacklock from Pixelbomb games, currently working on Beyond Flesh and Blood.
Chris: Can you tell us about the game?
Lee: It’s a third-person game, you just happen to be controlling mechs. We absolutely love robots and all forms of them, from the Japanese ones to the big stomping western mechs, so things like Steel Battalion were a big influence.
Phil: It pains me that I never got to play Steel Battalion on the big forty-button controller. I like the idea of a game where when you die, if you don’t press the eject button, you lose your save file. That’s a wonderful thing!
Chris: Is this your first game the studio has done?
Phil: Yes, this is our debut title, but Lee and I have worked with other studios. I’ve created indie games while Lee’s worked with AAA studios such as EA.
Chris: What games inspired you to make the Beyond Flesh and Blood?
Lee: We’ve got a big love of anime and mechs, and being a dev company in Manchester, we wanted to set the game in a post-apocalyptic version of our city. We thought that a combination of these two things would be quite a playful scenario.
Phil: The basic thing is we love mechs, we love science fiction, we love action games, so we are finally able to make the game that we want to make.
Chris: Part from your own game, anything you’re looking forward to or enjoyed this year?
Phil: We really enjoyed EGX Rezzed. It was important for us to get the game out there with our UK audiences and to raise the profile of it – we want this to be the surprise hit of the year!
Chris: When can we play your game and what formats?
Lee: You can play the final game at the end of this year, and it will be on PC, XBOX One and PlayStation 4.
Chris: And any other info you would tell us about?
Phil: We do have a small studio working on an exclusive soundtrack and voiceovers for the game at the moment – but we can’t confirm any details about that just yet! At the moment we’re just using licensed music that we bought a while ago when we were creating the assets for Steam Greenlight (which we got in 13 days!)
Chris: Thanks for joining me and we will be checking out your game is the future.
Phil & Lee: Thanks for having us