Paper Monsters Recut is a platformer, which automatically poses a problem: if you're a game on a service that contains Shovel Knight, you've got to stand out from the crowd somehow. That is PMR's big mistake: it's crushingly average.
The gimmick is that everything is made out of paper (or cardboard, in the case of the player character - let's call him 'Boxo'). Paper has been done before but not often, so there's a real opportunity to get some new gameplay ideas out... PMR decides against that. Instead you jump - or double jump - around six themed worlds, trying to rescue your people from the suspiciously Bowser-like baddie. Failing that, the aesthetic should be lovely, right? Well, your mileage may vary, but it just felt bland to me. Worse, PMR commits two visual sins: some levels are too dark to see what's happening, and some level furniture can obscure Boxo (albeit rarely).
Boxo controls reasonably well and some variety is provided when you turn into a submarine, a helicopter or a laser-gun-wielding astronaut with a jetpack (by far the most fun in the game). This is all well and good but it's generally too easy to challenge platform veterans: I got 100% in about five hours, with no desire to return, though most of the game was reasonably enjoyable. Even finding the three secret paper clips and secret gold button was simple enough, especially when you would often find two of them together. The end result seems like the game a child might go onto after mastering Super Mario Bros. - which is something of a niche market.
Final Verdict: A slight title with some charm, Paper Monsters Recut is a decent enough game but there are so many better platformers available at similar price points. If there's ever a Paper Monsters 2, it might run the risk of getting good. In the meantime, platformheads only.