Reviews

Uncharted: Golden Abyss (Retrospective Review)

Uncharted: Golden Abyss

Platform: PS Vita

Developer: SCE Studio Bend

Publisher: SCEE

With Sony bringing the PS3 trilogy of Uncharted games to PS4 this week, I started to wonder: Why has Golden Abyss been forgotten?

 Yep, That lighting is on a Vita game!

Yep, That lighting is on a Vita game!

Uncharted: Golden Abyss came out for the PS Vita in 2012 (2011 in Japan) and at the time was the marquee “Console Experience” on Sony's shiny new toy and, spoiler alert, the game is fantastic.

You play as series star Nathan Drake in an adventure set roughly between Drakes Fortune and Among Thieves, you will scale mountains, search ancient tombs and escape burning buildings in typical Uncharted fashion. This is all built within an engine of utter mastery, it feels like a true HD gaming experience on Sony's handheld and even today it looks as good as anything on the console with wonderful models, voice acting and a very consistent frame rate.

 All about the trailer shot....

All about the trailer shot....

The Game isn't without minor problems however. The Vita specific features are a tad hit or miss. The touch screen object inspections and cleaning are good and make you feel like an adventurer in the Indiana Jones mould but the “Real Light” section was very annoying and the touch climbing was a tad excessive.

So overall Uncharted: Golden Abyss is a fantastic game that looks great, is well paced and is a must buy for all PS Vita owners. 9 out of 10. But that is not what im hear to actually talk about. My question is why has Golden Abyss been omitted from the PS4 Nathan Drake Collection?

 Toasty....

Toasty....

Well a number of reasons really. Although a good story its a little bit throwaway. Drake doesn't really learn that much throughout and the characters within the game are not really seen of again. The collection seems to be setting up a thread of Drake's story heading into Uncharted 4.

The main reason though is simply that it would of taken port team Bluepoint a lot more time to port Golden Abyss than any of the previous games. The Vita specific stuff could be taken out but there's still lots of new models, engine and control kinks to be ironed out. I simply feel like that they needed to hit a 2015 release and thus Golden Abyss was what got cut.