This is less of a review and more of reaction for the first PlayStation VR game for Gintendo Keeping Talking and Nobody Explodes.
Back when VR was still more of an idea, people saw it as a very antisocial experience with the headset on along with some headphones to escape the world around you.
With that multiplayer most people thought this was out of the question part from online against fellow VR Troopers but with the PSVR due to the processor box and how it sends a picture to the TV screen and the headset.
All that means people in the room can see what you’re playing but also could change the TV channel over to watch Great British Bake Off whilst you continue playing.
This sort of copies things from the Wii U, with one the best things it has copied is asymmetrical multiplayer where in the PSVR’s case.
One person uses the headset and sees something where people looking at the TV screen see something completely different.
Now Keeping Talking Explodes does this, I’ve not played much of it due to it being a CO-OP only game.
However, what I have has been really fun, how the game works is the person in VR is at a desk with a bomb which you can pick up which has different panels such as wires to cut.
In the VR headset I’ve got no idea on what wires to cut, the person or people looking at the TV screen has a manual on how to defuse the bomb and they will tell me which wires to cut from what I tell them.
I would go, I’ve got four wires and the person looking at the screen would then look at the manual to see what it says about four wires then would ask what colours, I’ve got and where they are and then they’ll go cut the second red wire, all this is alongside a timer and lives meaning if you don’t do defuse in time or you make too many mistakes you’ll blow up.
All the bombs are separate puzzles which get harder and harder along the way. From the times I have played, it was real fun and hope to get back to Keeping Talking and Nobody Explodes at some point.