Back in 2013 the first Gamescom post PS4 being announced Rime was shown as a PlayStation exclusive from Tequila works as there second game after Deadlight.
Now this year Rime saw the light of day not just on PlayStation but on multiple formats. I'm not privy why the game went from a game being published by Sony to multi-format, any more than you reading this.
Of course, this is beneficial as not just PlayStation owners get to play this wonderful game. I've been playing Rime on Nintendo Switch which Rime has just been released (in North America as of writing this, with Europe to follow this Friday) a few months after the other systems due to a few delays.
As Rime was one of the first games announced for Switch if I remember correctly, one of the reasons for the delay seems to be getting the game run.
This is from a Reddit AMA with Tequila works:
"Rime runs at 30fps in 720p throughout most of the game while docked," Tequila Works wrote. "This is a considerable improvement from where the game was at earlier this year when we announced the first delay."
"With Rime being very open in many locations, it's incredibly difficult to get these level segments small enough to not cause a hiccup in performance. We were faced with the choice of adding loading screens throughout the stages, rebuilding the game completely to be more closed in (undermining the product vision in the process) or living with these small hiccups to preserve what the game was intended to be. We chose the latter."
"When looking at the handheld mode, we had to make a choice between lowering the resolution, removing/replacing major parts of the level geometry, or having a bigger hit in performance. We decided to go for the former because it allows us to maintain the integrity of the gameplay experience. All the important details are still very visible, and we've had no issues playing the game in handheld mode ourselves."
Now I've got that out the way if you can live with framerate and slowdown hiccups with a game running at uncapped 30fps then Rime is largely enjoyable with what I want to call PlayStation like due to the feel of Rime which may hairnet back to Rimes history.
What I mean by this is the art style and how the game plays reminds me of things like ICO, Shadow of the Colossus, Journey, Unfinished Swan, ABZU just to name a few and this is something the Switch in-till now didn't really have.
Sure it's not the most played or wanted genre but with a growing library of titles, the Switch having a more sombre action adventure game can only be a good thing.
You'll find no combat or dialogue in Rime where the story is told throughout the environment and puzzles along your journey with the little boy and his spirit fox companion of the course of 6hrs or so.
There is some replay value with collectables, costumes hidden throughout your adventure along with seashells which if you find them (unlike me) all make up a lullaby and this is another one of the game's positives, the soundtrack which I believe you get alongside the game if you buy a physical copy.
One of the best bit's of Rime is near the start where you're crossing a bridge as the camera pulls out and you see these beautiful vistas with the lovely soundtrack playing in the background, it's all rather cinematic and away the game tells a story but then the framerate drops and it stutters which can take you out of the experience.
If you can live with the technical hiccups (this also happened on the other systems but not as pronounced) then I would say Rime is an excellent experience which certainly worth a look.